Selected Publications

(this part requires updating!)

ARAUJO, Ricardo Matsumura de; LAMB, Luis C. Memetic Networks: Analyzing the Effects of Network Properties in Multi-Agent Performance. In: Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence (AAAI-08), 2008, Chicago, USA.
We explore the relationship between properties of the network defined by connected agents and the global system performance. This is achieved by means of a novel class of optimization algorithms. This new class makes explicit use of an underlying network that structures the information flow between multiple agents performing local searches. We show that this new class of algorithms is competitive with respect to other population-based optimization techniques. Finally, we demonstrate by numerical simulations that changes in the way the network is built leads to variations in the system's performance. In particular, we show how constrained hubs - highly connected agents - can be beneficial in particular optimization problems.
ARAUJO, Ricardo Matsumura de; LAMB, Luis C. An information theoretic analysis of memory bounds in a distributed resource allocation mechanism. In: Proceedings of the 20th International Joint Conference on Artificial Intelligence (IJCAI 2007), 2007, Hyderabad, India.
Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of available resources. When requirements and constraints are dynamic, learning agents may be necessary to allow for adaptation. One way of accomplishing learning is to observe past outcomes and use this information in order to improve future decisions. When limits in agents' memory or observation capabilities are assumed, one must decide on how large should the observation window be. We investigate how this decision influences both agents' and system's performance in the context of a special class of distributed resource allocation problems, namely dispersion games. Our contribution is twofold. First, we show by numerical experiments over a specific dispersion game (the Minority Game) that in such scenario an agent's performance is non-monotonically correlated with her memory size when all other agents are kept unchanged. Second, we provide an information-theoretic explanation for the observed behaviors, showing that a downward causation effect takes place.

ARAUJO, Ricardo Matsumura de; LAMB, Luis C. On the Evolution of Memory Size in the Minority Game (Extended Abstract). In: Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI 2005), 2005, Edinburgh, Scotland.

ARAUJO, Ricardo Matsumura de ; LAMB, Luis C. Sobre Tamanhos de Memória no Minority Game. In: Encontro Nacional de Inteligência Artificial (ENIA), 2005, Sao Leopoldo, RS.

PRIMO, Alex Fernando Teixeira ; RECUERO, Raquel da Cunha ; ARAUJO, Ricardo Matsumura de. The Co-link Project: collaborative writing of multidirectional links. In: ACM Conference on Computer Supported Cooperative Work (CSCW), 2004, Chicago, Illinois.

After reviewing issues about the politics of links and open hypertext systems, Co-link project is introduced (http://www.co-link.org). Its capability of allowing the collaborative writing of multidirectional links is described and its possible impact on education and research is suggested.

ARAUJO, Ricardo Matsumura de; LAMB, Luis C. Neural-Evolutionary Learning in a Bounded Rationality Scenario. In: 11th International Conference on Neural Information Processing (ICONIP), 2004, Calcutta, India.

This paper presents a neural-evolutionary framework for the simulation of market models in a bounded rationality scenario. Each agent involved in the scenario make use of a population of neural networks in order to make a decision, while inductive learning is performed by means of an evolutionary algorithm. We show that good convergence to the game-theoretic equilibrium is reached within certain parameters.

ARAUJO, Ricardo Matsumura de; LAMB, Luis C. Towards Understanding the Role of Learning Models In the Dynamics of the Minority Game. In: 16th IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2004, Boca Raton, FL.

This paper reports experiments in a boundedly rational evolutionary game, namely the Minority Game, where agents apply a very simple learning algorithm to discard bad strategies and create new ones. The results show that even such simplified learning model presents qualitative differences from the behaviour of the traditional game, where strategies are fixed and cannot be modified or discarded. We show that this results are qualitatively similar to other, more complex, learning approaches. Also, we study how the learning parameters of our model affects the dynamics of the game, evidencing a high dependence between the behaviour of the system and the way fitness is attributed to new strategies entering the game.

BOTELHO, Silvia Silva da Costa; ARAÚJO, Ricardo Matsumura de; TADDEI, Lorenzo; PELLEJERO, David; NEVES, Renato; COSTA, Rodrigo Mendes.Furgbol - Construindo Robôs Autônomos Holonômicos Para Jogar Futebol. In: Simpósio Brasilerio de Automação Inteligente (SBAI), 2003, Bauru, SP.

This paper presents a prototype of an autonomous mobile robot to play soccer and to test artificial intelligence theories. We propose a architecture that allows an autonomous behavior, avoiding obstacles and reaching the goals. Topics associated with the prototype implementation are presented. We analyze the result of a set of tests, validating our system.

Aprendizado de máquina em sistemas complexos multiagentes: estudo de caso em um ambiente sob racionalidade limitada. Thesis for the master's degree in Computer Science, at UFRGS. 2004.

This work investigates the relationship between learning and dynamics in complex multiagent systems. We do so by means of experimental studies in a bounded rationality scenario which lays at the intersection of Artificial Intelligence, Economics and Statistical Physics known as the "Minority Game". We present experimental results about the game aiming at studying such scenario under a Machine Learning perspective. We introduce a new learning algorithm for agents in the Minority Game, namely creative learning, and show that the algorithm renders a more efficient distribution of resources among agents. This increase in efficiency is shown to be a result of an unrestricted search in the strategies space which allows for an efficient maximisation of the distance between agents strategies. We then analyse the effects of this algorithm's parameters in the performance of an agent, comparing the results with the traditional learning algorithm, concluding that the proposed algorithm is more efficient than the traditional one in most situations. Finally, we investigate how memory size affects agent's performance using both algorithms, showing that individual agents with larger memory sizes achieve better performances only when the system as a whole is at an inefficient phase, while in other phases such increases are irrelevant - and even harmful - to the performance of the agents.

Projeto e implementação de um robô holonômico para futebol de robôs. Dissertation presented to obtain the Computer Engineering degree at FURG. 2002.